Basic JavaFX Programming
CODE :
package application;
import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.scene.layout.BorderPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
public class p1 extends Application {
public void start(Stage s) {
BorderPane p = new BorderPane();
Circle c1 = new Circle();
c1.setCenterX(500);
c1.setCenterY(500);
c1.setRadius(50);
c1.setFill(Color.RED);
p.getChildren().add(c1);
Scene sc = new Scene(p);
sc.setOnKeyPressed(new EventHandler<KeyEvent>() {
public void handle(KeyEvent k) {
if(k.getCode().equals (KeyCode.UP)) {
c1.setCenterX(c1.getCenterX());
c1.setCenterY(c1.getCenterY()-100);}
else if(k.getCode().equals (KeyCode.DOWN))
{
c1.setCenterX(c1.getCenterX());
c1.setCenterY(c1.getCenterY()+100);
}
else if(k.getCode().equals (KeyCode.LEFT)) {
c1.setCenterX(c1.getCenterX()-100);
c1.setCenterY(c1.getCenterY());
}
else if(k.getCode().equals (KeyCode.RIGHT)) {
c1.setCenterX(c1.getCenterX()+100);
c1.setCenterY(c1.getCenterY());
}
else
{
}
}
});
s.setScene(sc);
s.sho
w();
}}
OUTPUT:
CODE :
package sample;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
public class Main extends Application{
@Override
public void start(Stage primaryStage) {
double width = 400;
double height = 400;
Circle c = new Circle(width / 2, height / 2, Math.min(width, height) / 10, Color.WHITE);
c.setStroke(Color.BLACK);
StackPane pane = new StackPane(c);
primaryStage.setScene(new Scene(pane, width, height));
pane.setOnMousePressed(e -> c.setFill(Color.RED));
pane.setOnMouseReleased(e -> c.setFill(Color.BLUE));
primaryStage.setTitle("Click circle..");
primaryStage.show();
}
public static void main(String[] args) {
Application.launch(args);
}
}
OUTPUT :
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